With Elden Ring having its closed network test tomorrow, several outlets have begun showing off previews of the game. Of course, that not only means tons of new footage of the game in action, but also a few new tidbits about the From Software/George R.R. Martin collaboration.
As one might expect from the people behind Dark Souls, Elden Ring‘s enemies will hit you hard. You’ll be having to learn patterns and when to strike right from the outset, so no slouching. That’s not taking into account the massive bosses, which are not only challenging as well, but impressive to look at from several perspectives. From Software are once again showing off their creature design to the fullest extent.
As in previous titles, players will be leveling up through the use of Runes and the Sites of Grace (aka the Souls and Bonfires of Dark Souls). And as before, you’ll have to retrieve your Runes if you should die, so be smart about where you fall (if that’s at all possible).
New to From Software’s gameplay formula is a guidance system that emanates from the Sites of Grace to guide players in the vast open world. The nice thing is that From Software made it so that players have unlimited stamina outside of combat, so you’ll be able to motor your way across the map to find your next objective.
Admittedly, it’s probably more attractive to see the game in action. So here are a couple of previews from GameSpot, IGN, PlayStation Access and Game Informer to give you an idea of what to expect. Elden Ring comes home on February 25, 2022 for PlayStation 5, PlayStation 4, Xbox Series, Xbox One, and PC via Steam.