The line between cinematic presentation and player interactivity has been a fine line within the horror games space. Giving the player enough agency while still contending with an experience informed mainly by decades of horror filmmaking can be challenging to maintain.
Something that Supermassive Games managed to pull off in spades with their first foray into the realm of horror with 2015’s Until Dawn.
So, for this week’s episode of Safe Room, Neil and I were joined by Fangoria Magazine and Bloody Disgusting contributor Reyna Cervantes (@Jfcdoomblade) to chat about Until Dawn’s multi-branching horrors and its love of the genre.
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Safe Room – @SafeRoomPod
Neil – @Nezzko
Jay – @NotFunnyJ