Ahead of the upcoming open beta test weekend, Blizzard Entertainment has released a new “World of Sanctuary” video for Diablo IV. This new series of developer insight videos aims to highlight “the wealth of features and design inspirations that make Sanctuary a world worth exploring”.
In this first entry, members of the Diablo IV team discuss how players will be able to jump into an all-immersive experience, and how the team crafted the darkest and most expansive version of Sanctuary in the series. Highlights include:
- The art style in Diablo IV is shadowed and macabre, in many ways reminiscent of the grisly atmosphere of Diablo II. There are five unique zones, each with their own grim environments and themed dungeons to match. One of the artistic goals was to make every scene look and feel like a painting, so every color and texture was meticulously made to accomplish the desired grim design.
- Every monster inside Diablo IV’s Sanctuary has been carefully worked into the darkest, most horrific versions of themselves. Players will fight their way through all sorts of creatures new and old, as well as interact with other typical beasts one might encounter naturally in each zone.
- There’s so much to do inside Sanctuary—from fighting hordes of enemies and protecting safe haven towns, to fulfilling side-quests and conquering dungeons. Players can walk seamlessly between the zones, exploring to their heart’s content everything the open world has to offer.
Diablo IV will arrive June 6 on PlayStation 5, Xbox Series, PlayStation 4, Xbox One, and PC via Battle.net. The open beta test weekend will be from March 24-26, while those who pre-ordered the game will get early access to the beta from March 17 to 19.
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