Opening a Discussion Portal Into ‘OXENFREE II: Lost Signals’ [Safe Room Podcast]

The concept of a standalone sequel feels like a relic of a bygone era. Sequels that co-exist within an established game world but can be enjoyed on their own. And as studios emphasize building franchises, sequels that are an immediate continuation of what came before it is almost entirely the industry’s standard approach. Color me […]

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Revisting Edwards Island For ‘Oxenfree’ [Safe Room Podcast]

We have strived to champion the importance of stepping stones into the horror genre on the show. Adolescent age-appropriate games within the horror sphere are less concerned with gore and guts and more focused on atmosphere and relationships. A formula that Night School Studios more or less perfected in 2016 with Oxenfree. In returning to […]

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WWI Horrors in ‘Amnesia: The Bunker’ [Safe Room Podcast]

Frictional Games might be the most impressive modern horror developer out there. I am continually impressed by their ability to evolve their games narratively and mechanically while crafting equally enthralling worlds around them. From the dog days of Penumbra to the more refined Amnesia series and SOMA, Frictional has shown they aren’t a one-trick pony. […]

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Exploring the Surreal Nightmare of ‘Paratopic’ [Safe Room Podcast]

Before listening to this week’s episode covering Paratopic, be sure to check out last month’s edition of The Inventory: Safe Room’s Review show! I will always cherish our (now) weekly segment Horror Bytes for broadening my horror palette. The experimental nature of bite-sized slices of horror allows for truly original experiences within the horror space. […]

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‘Silent Hill 3’ is 20! [Safe Room Podcast]

It has been a long time coming, but I am finally making my way through the Silent Hill franchise. I dusted off my cobweb-covered PSP classic three years ago to play the original. Two years ago, Neil and I were joined by Matt Jordan to celebrate Silent Hill 2‘s 20th anniversary. And This week, we’re […]

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Is the Town of ‘Redfall’ Worth Saving? [Safe Room Podcast]

Upon the game’s release, I immediately bounced off Arkane Austin’s immersive sci-fi horror game, Prey. Chalk it up to misplaced expectations, but returning years later to cover it for Safe Room, I was rewarded with an experience I had fundamentally misunderstood and would later come to view its approach to game design as second to […]

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Back Into the Tunnels With ‘Metro: Last Light’ [Safe Room Podcast]

There are certain franchises whose name becomes synonymous with elements of their design that go above and beyond the status quo. Resident Evil; abstract puzzles and monstrous mutations. Silent Hill; psychological nightmares. And when it comes to the Metro series, few other horror series have crafted a world as immersive and rich with horrifying texture […]

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Reviews of ‘Dead Island 2’, ‘Rewind or Die’, and More in ‘The Inventory’ [Safe Room Podcast]

Before diving into last month’s edition of The Inventory, Safe Room’s review show, check out our 100th episode in which we name our top 10 Resident Evil games! For this month’s edition of The Inventory, Safe Room’s review show, Neil and I have amassed another list of notable AAA and indie horror experiences!  We tackle […]

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Ranking Our Top 10 ‘Resident Evil’ Games For the 100th Episode! [Safe Room Podcast]

Two years ago, Safe Room Podcast began with a discussion about the Resident Evil series for its 25th anniversary. So for the milestone of 100 episodes, it felt fitting to return to the Resi well once more. Yeah, we’ve returned a few times in 100 episodes, but it’s a deep and lucrative well! We’ve talked […]

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Peeling Off the ‘Layers of Fear’ in Bloober Team’s Horror Hit [Safe Room Podcast]

Before listening to this week’s discussion on Layers of Fear, check out last week’s episode of Horror Bytes: Safe Room’s indie horror spotlight! To say that Bloober Team is striking while the horror iron is hot would be an understatement. The studio’s prolific rise within gaming, thanks to helming several beloved IPs and crafting its […]

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A Pornstar Slasher, An Oddball Murder Mystery and More in this Month’s Horror Bytes [Safe Room Podcast]

Before diving into this week’s discussion on Horror Bytes, listen to last month’s edition of The Inventory: Safe Room’s review show, in which we discuss Dredge, Diablo IV Beta, Resident Evil 4 remake, and more! Welcome back to Horror Bytes, our monthly indie horror showcase, in which Neil and I each highlight four bite-sized indie […]

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The Inventory March 2023: ‘Resident Evil 4 Remake’, ‘Dredge’, ‘Diablo IV’ & More Reviewed [Safe Room Podcast]

Before listening to this month’s edition of The Inventory: Safe Room’s review show, check out last week’s review of The Last of Us: Season 1! It is pretty unbelievable that within the first quarter of 2023, horror fans have been graced with not one but TWO strong remakes of modern horror classics. January’s release of […]

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‘The Last of Us’ – Season One Review [Safe Room Podcast]

Before checking out this week’s episode on The Last of Us, check out last week’s discussion celebrating the 10th anniversary of BioShock Infinite!  I’d be lying if “fool’s errand” wasn’t my first thought upon hearing about HBO’s plan to adapt The Last of Us into a series. I mean, who wants that kind of responsibility, […]

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‘Bioshock: Infinite’ is 10! [Safe Room Podcast]

It’s Bioshock Infinite on Safe Room this week, but be sure to check out our look at a selection of bite-sized horror games in the March edition of Horror Bytes. Few franchises have cemented themselves into the pantheon of spiritual successors that expand upon their influences with such staggering visual and thematic language as Bioshock […]

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Cursed TV, a Xenomorph, and a Sinister Online Quiz Star in March’s Horror Bytes [Safe Room Podcast]

Before listening to this month’s edition of Horror Bytes, check out last month’s discussion on Atomic Heart, Resident Evil Village VR, and more! For this month’s edition of Horror Bytes, in which Neil and I each highlight bite-sized indie titles, we have a new crop of horror experiences to chat about that can typically be […]

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