When Failure Is Fun: Why You Shouldn’t Try to Save Everyone in ‘The Quarry’

In theory, you shouldn’t feel under any pressure to make wise decisions during an interactive movie like The Quarry or Until Dawn. There’s not really meant to be an optimal ending that you’re aiming for, nor should there be any “right” or “wrong” paths that you can tread down. Instead, the idea is that — […]

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‘Until Dawn’ and Beyond: Ranking the 5 Interactive Movies from Supermassive Games

For gore hounds and connoisseurs of shlock alike, 2015’s Until Dawn was an unexpected treat. The appeal was quite ingenious yet simple. Supermassive Games thrusted you into an achingly familiar horror scenario, in which a bunch of hormonal teenagers (each snuggly fitting into the most stereotypical of stereotypes) were left stranded in a remote location […]

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From ‘Night Trap’ to ‘The Quarry’ – Chronicling the Evolution of Interactive Horror Movies

Since the dawn of the first horror movie, there have been genre fans yelling at the screen and criticizing ill-fated characters, often claiming that they would have made better decisions in their place. That’s why it’s only natural that the eventual rise of videogames would lead to digital media attempting to repackage that scary movie […]

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Exclusive Interview With ‘The Quarry’ Creative Director Will Byles!

If you’ve ever watched a horror flick and wished that you could force the characters to make better decisions, Supermassive Games has got you covered. After the runaway success of both Until Dawn and the more recent Dark Pictures Anthology titles, their latest interactive scare-fest comes in the form of a partnership with 2K, the […]

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‘Until Dawn’ Remains a Thrilling Trip to a Cabin in the Woods [Safe Room Podcast]

The line between cinematic presentation and player interactivity has been a fine line within the horror games space. Giving the player enough agency while still contending with an experience informed mainly by decades of horror filmmaking can be challenging to maintain.   Something that Supermassive Games managed to pull off in spades with their first foray […]

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