Dying Light 2 has been out just over a week now, and it’s clearly found a sizable audience. One that connects with its open-world parkour and zombie-smashing. Why wouldn’t people like that? It’s a bigger, bolder sequel to Techland’s 2015 title, and as my review for Bloody Disgusting shows, I am among those that enjoyed my time with it.
I wanted to really dig deeper into the game beyond my review though. Crack its undead noggin open and sift through the goo to inspect what makes it appealing and where it goes wrong. So a Dying Light 2 spoilercast episode of Safe Room was inevitable.
As Jay hadn’t yet played the game, I brought in Gamespot, Polygon, and Bloody Disgusting writer Andrew King to delve into horror gaming’s first big title of 2022. Andrew has reviewed the sequel for Wireframe magazine, and came into it with quite different expectations from me.
Together, we look at how Techland’s ambitions provided Dying Light 2 with its highs and lows. Does a bigger world help the game’s parkour? Is the progression too drawn out? Can a more human-focused story still bring the monster horror? These are the sort of questions we look to answer in this episode. We also discuss the choice-based story and how differently it impacted our own journey through it, with notable set-piece moments discussed along the way.
As this is a Dying Light 2 spoilercast, hold fire on listening if you’re still playing and want to discover late-game things for yourself. That includes the game’s finale and its revelations.
Safe Room is a weekly horror video game discussion podcast, premiering on all major platforms every Monday. Feel free to browse our LinkTree for a complete list of services here.
Feel free to follow the show and hosts on Twitter:
Safe Room – @SafeRoomPod
Neil – @Nezzko
Jay – @NotFunnyJ
Guest: Andrew King – @funnelchest94
The post ‘Dying Light 2’ Spoilercast: Traversing the Highs and Lows of Techland’s Zombie Epic [Safe Room Podcast] appeared first on Bloody Disgusting!.